Project Boost v0.2


CHANGED GRAPHIC QUALITY

Well, not really a big relase but just a little one to improve the performance in low end devices.

Although it could have been better to let the user select the graphic quality to be, I have decided to just set it to low so that all the devices will be able to run this little project.

In the future I could add a menu so the user can change it.

FORCE 16:9 ASPECT RATIO

Changed the way the camera works so that the levels will be shown the same way even if the aspect ratio is changed, so for example on MacBook Pro the aspect ratio is forced to use 16:10 (it doesn't have 16:9 resolution by default) and then in some levels the position of the camera was not correct.

In order to fix it, I applied a script into the main camera of each level so the aspect ratio is set to 16:9, and then added a second camera to fill the free space at the top and at the bottom of the level with black bars.

The menu and the credits scenes doesn't have this script applied into the main camera.

Here you can find the fix I applied http://gamedesigntheory.blogspot.com/2010/09/controlling-aspect-ratio-in-unity.h...

Files

Project Boost (Web).zip 13 MB
Oct 26, 2020
Project Boost (Windows x86_64).zip 27 MB
Oct 26, 2020
Project Boost (Linux x86_64) .zip 30 MB
Oct 26, 2020
Project Boost MacOS.zip 27 MB
Oct 26, 2020

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